

Weapons like the Line Gun, the pulse rifle, the Ripper, the Force Gun, and the quintessential Plasma Cutter made for exceptionally fun combat. In the first two games, you could carry 4 weapons, each with a specialized use in combat. The series is know for its varieties of enemies and tons of great weapons and off-the-wall weapons like spear guns and hand-held gravity-defying buzzsaws, allowing you to tackle enemies in gory and unique combat due to its forgoing of traditional weaponry. However, I was hugely disappointed with the enemy encounter design and handling of weapons in Dead Space 3. With new Co-op, They're a regular Army of Two(TM).

Sadly, DS3 closes out the trilogy with a weak and frustrating finale, which is especially disheartening given the success the first two games had playing with the horror and action genres, vis-à-vis Alien to Aliens. It’s not as good as the first two, with new unliked and unasked for microtransactions and co-op, but it's alright. AKA "Dashing through the snow with a one-armed plasma cutter", AKA "So long, space miner".ĭead Space 3 is a good game.
